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Call of Duty 4: Patch 1.4 Version imprimable Suggérer par mail
Écrit par GIGN_James   
20-12-2007

cod4patch.jpg

 

Infinity Ward vient de sortir la mise à jour 1.4 pour la version PC de Call of Duty 4 : Modern Warfare. Au programme : une nouvelle version de la carte "Crash", quelques corrections et un meilleur support des mods. Vous trouverez le patch dans le lien suivant.

Les changements apporté par le patch sont expliqués dans la suite de cet article. 

 

 

MODIFICATIONS :

* "Winter Crash", nouvelle version de la map "Crash" à l'occasion des vacances
* Améioration du navigateur de serveurs
* Correction de quelques rares problèmes de précision des balles pour chaque arme
* Pour les admins serveur : Problème de liste des bans réparé. Le fichier Ban.txt sera crée dans le répertoire Main ou fs_game

GESTION DES MODS :

* Dans la fenêtre de connection, les mods seront identifié comme ceci : "Mod: [nom du mod]"
* Seuls les fichier IWD officiels seront lu dans le répertoire Main. Tous les fichiers IWD customs devront être placé dans le répertoire du mod
* Correction du chargement après avoir rejoint un serveur custom
* Amélioration du fichier mod.ff permettant d'ajouter d'autres types de jeu
* Correction d'un problème lié à la rediction HTTP pour les downloads
* "fs_game" sera obligatoirement en minuscule

 

 

Plus de détails en anglais 

  

Multiplayer Playlist Changes:

The multiplayer playlists in Call of Duty 4: Modern Warfare are always evolving based on community feedback and stats we track behind the scenes. We're focused on constantly keeping the game fresh and tweaking it based on your feedback, so expect the following Playlist changes to be hitting soon:

Team Deathmatch

    * Map Added to Rotation: Showdown - now available in map rotation.

Mercenary Team Deathmatch

    * Brand New Playlists: No Clans / Parties allowed.
    * Players who don't want to be matchmade with clans (or people in parties) can team up with fellow lone wolves and play some TDM.

Free-for-All

    * Map Added to Rotation: Showdown - now available in map rotation.
    * Score Limit Change: 100 Points

Domination

    * Map Added to Rotation: Ambush - now available in map rotation.
    * Map Added to Rotation: Bloc- now available in map rotation.
    * Map Added to Rotation: Pipeline - now availalbe in map rotation.

Ground War

    * No changes.

Sabatoge

    * Map Added to Rotation: Showdown - now available in map rotation.

Headquarters


    * Map Added to Rotation: Ambush - now available in map rotation.
    * Map Added to Rotation: Bloc- now available in map rotation.
    * Map Added to Rotation: Pipeline - now availalbe in map rotation.

Search and Destroy

    * Map Added to Rotation: Showdown - now available in map rotation.

Team Tactical

    * Map Added to Rotation: Ambush - now available in map rotation.
    * Map Added to Rotation: Bloc- now available in map rotation.
    * Map Added to Rotation: Pipeline - now availalbe in map rotation.

Hardcore Team Deathmatch

    * Brand New Playlist: 100% Hardcore Team Deathmatch Only
    * No longer switched between Hardcore Search and Destroy and Hardcore Team Deathmatch
    * Map Added to Rotation: Showdown - now available in map rotation.

Hardcore Search and Destroy

    *  Brand New Playlist: 100% Hardcore Search and Destroy Only
    * No longer switched between Hardcore Search and Destroy and Hardcore Team Deathmatch
    * Map Added to Rotation: Showdown - now available in map rotation.

Old School

    * Rule Set Change: Free-for-All Only w/ Old School Rules
    * Increased Health (slightly)
    * No Health Re-gen
    * Score Limit Change: 100 points
    * Map Added to Rotation: Showdown - now available in map rotation.

Cage Match

    * Rule Set Change: No Longer Old School Mode
    * 1 v 1: Normal Rules
    * Map Added to Rotation: Countdown - now availalbe in map rotation
    * Map Added to Rotation: District - now available in map rotation

Oldcore

    * Playlist Removed

Team Objective

    * Playlist Removed
    * All gametypes included now available individually.

Upcoming Patch Updates (Seperate from above Playlist changes):

Addition of Host Migration

    * If Host of lobby leaves, all players will be deposited back to the lobby where next best host will be selected before new game restarts. Players will no longer be kicked out of game entirely.

Improved Network Performance For Larger Games

    * 18 player games now require more bandwidth to host, resulting in smoother performance for players.

Optimized Server Selection for First Match

    * Server selection is now optimized to select best bandwidth servers associated by LSP.

Updated Spectator "Chase Cam"

    * Change Spectator Mode: Switch between First Person and Third Person.
    * 360 Degree rotation around character you're spectating.

Fixed "Playlist Older Than Host" Error


    * Player will no longer get error when entering games.

Optimized Corrupt Create-a-Class Handling

    * Players will no longer be kicked from game when their create-a-class data is corrupted.

Added Kill Cam To Everything

    * Kill Cam view Added: Air Strike Bombs (Follows bomb from plane to target)
    * Kill Cam view Added: Grenades (Follows frag from hand to ground, then rotates to view target)
    * Kill Cam view Added: RPGs (Follows RPG from launch to target)
    * Kill Cam view Added: M203 Rounds (Follows round from launcher to target)
    * Kill Cam view Added: Claymores (Views from behind claymore until explosion)
    * Kill Cam view Added: C4 Packs (View from pack rotating to watch target)
    * Kill Cam view Added: Martrdom (View from grenade rotating to watch target)

Optimized Old School Experience

    * Added Unlimited Sprint
    * Doubled Magazine Size
    * Added Ragdoll Cam

Additional Start Spawn Locations in All Maps

    * Added a minimum of 9 extra start spawns on each side of all maps.

Optimized Sniper Rifle / ACOG Scope Accuracy


    * Sniper Rifles and ACOG scope accuracy improved due to fix.

Fixed Weapon Sprint Bug

    * Bug which gave players more sprint when using particular weapons.

Thanks again for your constant feedback and support of the game, keep in mind that playlists are constantly evolving, so everything is subject to change based on feedback and results. If we feel something isn't fun or based on your feedback we'll continue to change it up and I'll continue to keep you in the loop.

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Copyright (C) 2007 Alain Georgette / Copyright (C) 2006 Frantisek Hliva. All rights reserved.

 
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