Le site de nofrag nous apprend que CGM publie une interview sur Armed Assault ( Interview réalisé intégralement en Tchèque ). Heureusement pour nous, cette interview est accompagné de quatre nouveaux screenshots.
Armed Assault: The old campaigns are included. There's a new island Sara. Sara have 400 km² biggest than other islands from OFP+Resistance, where the new campaign takes place. Inspired by the korean situation there is an "evil" aggressive North and a "good" South which you'll support as an american soldier. The battles shall be huge, just like real life. Battles in MP shall be larger too and can take multiple days in real life. That shouldn't pose a problem though, as you can join the battle anytime. The AI shall be good , but it shall be easier for newbies by turning on green and red auras for friend and foe. Terrain won't be deformable because the devs are afraid the missions could be influenced negatively. In game you shall be able to shoot through walls, casing, etc., you can hide from bullets behind house walls though, behind tarpaulins not. Ricochets shall pose a threat too. In Multiplayer there shall be a commander who doesn't participate in battle. The authors guess that the game is done by 3/4 and that the beginning of next year should be a realistic release date.
Summary of the Score article about Armed Assault
The graphics are praised. Theoretically you shall knock over every single tree, meaning you can drive with tanks through woods, which wasn't possible in OFP. Some improvements that already came with OFP:Elite will come for Armed Assault too. The vegetation shall be denser, there shall even be animals and insects you can shoot. On the same page the author describes a mission. At first glance the mission isn't revolutionary, it's on the high level of the OFP campaign missions we're used to. Something particular is that you play the same mission in different roles: The first time as tank commander, then as specop and at last as a chopper pilot, whereas all of the three roles start at different times (e.g. the chopper comes in after the AA is taken out, you've got to do that as tank commander). In multiplayer you've got even more possibilities, because the player can appoint, when is what applied. There shall be a huge island of 400km² featuring a lot of different vegetation like jungle, wood and desert. The war around the player shall always be vivid, you can call in artillery or plane support (which you could miss later on if they get destroyed) and it might be that you're taken to another place in the conflict by chopper. There will hardly be any scripted events, but the course of war is affected by your actions; you're making the difference, if you play good. There shall be civilians, but they've got a neglectable role, it shall be made similar to Resistance. In the campaign you shall often be forced to improvise, e.g. searching parts for broken down vehicles. The campaign will be about North vs. South, inspired by the Corean War. The information about multiplayer and editor are almost identical to the one in "Level"
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