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ExtCalendar |
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November 2008 |
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Soldner [Patch] : patch v. 29384 |
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| Söldner : patch v29384  Ben le voilà, le 3° Patch pour SOLDNER qui amene son lot de modification très interressante encore une fois puisque cette fois encore il pese lourd : 42 Mo. Je vous laisse voir ca dans la suite du message pour les plus curieux. Les autres installeront et testeront sans tarder ;) Liens : SOLDNER patch v29384
Changements : Net code/Technical Changes
• Improved Keyboard input for more responsive player controls.
• Fix for the “Send Challenge” bug.
• Fixed several memory leaks.
• Fix to the “2 Commander” exploit and the associated crash.
• Fix to the Client crash, which occurred when a Player was in the UCS Screen when a map changed.
• Enabled MipMaps for High Detail textures.
• The Particle system speed has been increased due to use of MipMaps.
• Fixed 32Bit MipMap generation.
• Fixed a problem when Terminals were not correctly rendered.
• Fixed a Warehouse (Terminal) Crash.
• Fixed a “bomb-detector” crash that sometimes occurred after a player disarmed a bomb.
• Improved Joystick support. All joystick options can now be defined in the “In Game Options” menu.
• Camera interpolation for Soldier model is now much smoother.
• Fixed a crash which occurred during weapon change.
• Fixed a crash caused by switching from Single player to Multiplayer.
• Crash fix for Windows ME/98 on Asian language versions.
Soldier
• Fixed a Medi-Kit anomaly (was not decreasing charges correctly on use).
• Removed an imbalance with the Medi-Kit Healing and its Pickups.
• Parachutes won't open automatically upon exiting a vehicle.
• Fixed a “vanishing Crosshair” problem.
• Protection afforded by Body Armour has been updated.
• Fixed the “self-refilling” Med-Kit exploit
• Fixed the bug where a Soldier’s head would disappear during weapon-change.
• Fixed the incorrect colours in the Engineer Kit.
• Bombs can no longer be disarmed while running.
• Fixed the one-click repair exploit.
• Fixed head position; you should not be able to look ‘through’ the ground anymore
• The solder will now stop moving during voting.
• New terminal feature added; players can now spawn with a weapon
drawn, chosen via a ‘Personal Inventory Radio’ button. (Only during the
Pre-Round setup)
• Fixed the Invisible Parachute bug.
• Fixed a Wall hack (it is now no longer possible to run through walls).
• The jump animation has been optimised.
• Fixed another bug where the soldier’s head would disappear when either changing or dropping weapons while zoomed-in.
• Added a new soldier head to the UCS.
• Aligned the Bomb detector correctly to the soldier’s hand
• The Toolkit readout for a vehicle’s proper health was incorrectly displayed, this has now been fixed.
• When in a prone position the Soldier’s head should no longer appear in front of the camera.
• The camera is now ground-aligned when in the prone position
• In order to combat spawn camping, players will now spawn with temporary invulnerability.
• Rocket launchers can now be used from the prone position
• Players can now press “G” to drop their Parachutes during flight. This only works once per drop.
• Removed movement glitches.
• Removed jump glitch, which resulted in the soldier being idle after jumping.
• Fixed several diving problems.
• Fixed an auto-rotation bug which occurred while crouching with a long-range weapon.
• Resupply works correctly on all vehicles now.
• Fixed a problem where the player stood up in the Vehicle when using AGS
• Fixed several appearances of the “angel-animations”.(The standard arms-outstretched pose for character models)
• Fixed a bug with the sniper kit, where a pistol and knife would
appear, while the player was ‘invisible’ and changing weapons.
• The Soldier will no longer change stance when reloading.
• Fixed a bug where the cloaking process would not abort, when the sniper kit is deselected.
Commander Mode/Player Map
• Fixed multiplayer commander mode camera.
• The map now correctly shows the position the player is facing.
• Due to player feedback, the “You are now the Commander” message has been removed.
• Fixed a bug where only the Commander was able to use Vehicles after a map restarted.
• Fixed a bug where a player could not leave the commander mode when running
• Fixed a Bug where team members were shown as “killed” in the Commander mode when they left the area of interest.
• Changed alignment, size and opacity of the Commander Attack icons
• Due to player feedback, the “Map Check” message has been removed.
• Commander initialisation volume has been decreased.
• Commander tasks will now be deleted upon a player’s death.
• Disabled fog in the Commander mode.
• Commander can see assigned tasks only when in Commander mode
Weapons/Items
• Several Weapon Parameters have been corrected.
• Sniper rifle damage has been slightly reduced.
• Increased prices of all sniper rifles.
• The range of machine pistols has been slightly increased.
• Increased recoil on all sniper rifles.
• Heavy machine gun accuracy has been slightly improved.
• Sniper rifles are now slightly less accurate.
• The Steyr TMP is now less accurate.
• Changed the pricing on the G11 and G36.
• OICW and AK74, both do more damage.
• The price, accuracy and ammo count for the AUG and L65A1 has been adjusted.
• Infrared goggles are now more expensive.
• Price of the Freedom Arms and Glock18 has been adjusted.
• Assault rifle pricing has now been adjusted. (Mainly on AK and M4 carbines)
• All pistols are now less accurate and follow the same rules as rifles.
• Adjusted pivot points in Launcher Animation. Grenades and Launchers now follow the hands correctly
• The Steyr TMP now has new “suppressed” sound effects.
• New Weapon: M4 SOPMOD
• Sound effects: Flash bang volume has been decreased.
Vehicles
• Enemy vehicles are no longer visible on the radar.
• Fixed a Problem where you accidentally changed Camera modes if
Scope was activated in a Vehicle (entered Vehicle in 3rd Person, left
in 1st Person)
• Vehicles that topple onto their sides or roofs will no longer exhibit ‘jumping’.
• Tank steering has been improved.
• Tanks should no longer get stuck on little objects.
• Added Scopes to most vehicles.
• Added Night vision and Infrared to the respective vehicles.
• Damage from rocket launchers used against tanks has been rebalanced.
• Improved speed of tank gun shells.
• The accuracy of all tank machine guns has been improved.
• Fixed the mobile spawn point/Hook exploit.
• Fixed a spawn issue when more than one mobile respawn unit was present
• PVCF machinegun and Blackhawk machinegun have had their damage increased.
Helicopters/Jets
• “Hooked” vehicles will no longer sink into the ground.
• “Heat-seeker lock” is now working correctly.
• Fixed a crash which occurred when player used the hook.
• Dropping bombs will no longer destroy the plane which deployed them.
• Added a “nose-cam” to all Helicopters and Jets.
• Jets now have a “Missile Warning” sound.
• Helicopter prices have been adjusted.
• Fixed unrealistic rope behaviour, when hooking vehicles.
• SU-37 Flanker has now had its name correctly changed to the SU-34 Flanker.
• Changed default joystick settings for aircraft
• Changed price of the Comanche.
Multiplayer
• Fixed the Score table for Deathmatch.
• New Map, Bone Mountain, added.
• Added Configurable Team Cash functionality.
• “Time change at end of round” works correctly now.
• Player can now see how and when server settings are changed.
• Score table fix: A player won’t find him/herself in two teams at the same time anymore.
• Fixed a bug where kill messages showed the wrong unit name.
• Fixed: Floating Terminal at CP -Echo- in Silver Eye
• Fixed: Plattenbau HQ Flag now works.
• Changed co-ordinates to center the player map in "Bone Mountain" and "Plattenbau".
• Auto-team deactivated by default (Server setting, can be altered by Admin)
• New: Auto team now only works on join and team change.
• New: Auto Team Leveling on Death setting: levels teams if unbalanced by x players.
• Prepared Server for ingame serveradmin controlls: Kick, Ban, Restart, ChangeMap, Weather
• Implemented new Kill Messages:
Plex [AK 47] Udett
Misc
• Corrected typo in Options menu
• Umlauts will appear correct when pressing “Tab”
• End screen will appear after 2 seconds now (or on mouse click)
• Vote menu won't perform Stop Movement any longer if being transported.
• Added New Splash screen.
• Lowered the resistance of wooden fences, it is possible to shoot through them now.
• Time display in the Vote menu works correctly now.
Single Player
• Single player: Removed redundant code which would create a save game called "current" upon loading a campaign
• Fixed a bug where upon creating a new campaign the player skill would not be reset.
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Dernière mise à jour : ( 04-08-2004 )
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