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HomeDawn of War 2Les patch

Les patchs

Dawn of war II: Gros patch pour l'été

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Écrit par GIGN_James | 21 Juin 2009
Posted in Dawn of War II - Les patchs

dow2.jpg Un gros patch, aussi bien au niveau du contenu que de l'équilibrage est prévu pour Dawn of War 2. Le nom de ce patch? There is Only War.

Effectivement sur le blog officiel du jeu , nous apprenons que ce ne sont pas moins de 8 nouvelles map multi qui seront rajoutées. Il est question également d'ajouter une place de spectateur pour assister en direct aux parties.

L'équilibrage sera également la préoccupation principale du patch. Bien que c'est une tache délicate, nous sommes heureux de voir que relic est à l'écoute de la communautée.

Plus d'info sur le blog officiel de Dawn II

 

 

 

 

 

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Dawn II Patch 1.31

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Écrit par GIGN_James | 22 Mai 2009
Posted in Dawn of War II - Les patchs

Un bien bon patch que ce patch 1.31.
D'abord de nouvelles maps, pas une dizaine, mais enfin 2 maps en 2vs2.
L'IA est bien plus agressive et donne enfin du challenge.
Je vous donne ici le contenu du patch(en anglais):

Citation : « Patch 1.3 Release Notes

The wait is almost over. Patch 1.3 arrives Tuesday, May 12th at 11 am, Pacific Standard Time!

===============================
Patch 1.3.1
===============================

New Content
- Two on Two game mode is now available for ranked play.
- Two new four-player maps have been added to the game: (4p) Medean Cliff Mines and (4p) Ruins of Argus. These are available for ranked and custom games.
- We have added a benchmarking performance test; you can find it in the Graphics options tab.
- There are eight new sync kill animations in the game. Keep your eyes open for some new carnage!

New Options:
- We have added a “Push to Talk” option for in-game voice chat. When enabled in the Game Options screen, tilde (~) will control chat.
- We have also added a “Advanced Sub-selection” game option. When enabled sub-selection behavior will be the same as Company of Heroes, where a sub-selected squad will be the only one to receive orders.

Stability
- Fixed several crashes where invalid data was being written to logs.
- Fixed a common multithreading crash.
- Fixed some out-of-memory crashes on Vista 32.
- Fixed a crash that could occur if Avitus was reinforcing when a game ended.

UI Change
- The previous PvP squad decorators have been replaced with decorators based on the squad role. The new decorators identify units in a way that is consistent across races. A new loading screen tip has been added to explain the new images.

Replay Improvements
- Added a 4x speed.
- Capture progress bars are now visible.
- Commander wargear and squad upgrades are now visible on unit selection panel.
- Build queues are now displayed.
- Replay control buttons now have audio.
- Decorators now show up in replays.

Army Painter
- Chapter name character limit is now increased to 32.
- Maximum number of custom chapters is now 350.

Gameplay Bug Fixes
- Fixed a bug where a unit with an energy shield could become unkillable if they also had very low health.
- Fixed a bug where the Carnifex would stop meleeing units after killing a hero in melee.
- Tankbusta targeting priorities have been improved, now prefer to target vehicles.
- Fixed a bug where demolition charges could pass through terrain and not detonate.
- Fixed a bug where the Techmarine could continue to repair after being knocked down.
- Squads now unload from a vehicle when it is destroyed.
- Full resource refunds are now granted when a building that hasn’t started construction is cancelled.
- Adjusted refund costs on the Webway gate.
- Adjusted refund costs on the Techmarine’s Space Marine Heavy Bolter turret.
- Fixed a bug where a melee leaping unit would follow a teleporting or jumping unit a long distance.
- Fixed Warp Spider Exarch Enhanced Warp Generator and Improved War Generator.
- Adjusted Scything Talon knockback and suppression.
- Fixed a pathing problem on (6p) Typhon Arena.
- Put a build time on Ravener Tunnels. Tunnels are also vulnerable during construction.

Text Bugs
- Fixed tooltip on Lictor Hero’s Adrenal Gland wargear.
- Fixed tooltip on Catalyst ability.
- Fixed tooltip on Warlock Champion’s robe.
- Fixed an incorrect tooltip on the “Luv da Dakka” ability.

Custom Games
- Players are no longer prompted to dispute a match when a player is kicked from a non-ranked game.
- Players can now select chapter colors for AI players.

Matchmaking
- Removed the “Submit Player Review” prompt that would appear if a player left the countdown before a match started.
- Fixed a situation where a party could get broken up when host migration occurred.

Post-game stats
- We now show a “Player has left” message for all players when you quit out to the post game screen.

Achievements
- Fixed a bug with the Sweeping Advance achievement. Previously it wouldn’t be awarded if the retreating unit was the last entity in the squad.

Audio Improvements
- Speech events now fade out if a higher priority event triggers.
- Medium sound quality preset now chooses 44100Hz instead of 22050Hz.

In-Game HUD and UI
- There are now two map ping buttons, Attack and Defend. (Hotkeys are F8 and F9 respectively.)
- Added a Retreat All hotkey. (ALT-X)
- Added a Retreat Hero hotkey. (SHIFT-X)
- Fixed an issue where the camera would get locked to a position if you band-box selected and landed on a button, then pressed it without moving the mouse.
- The camera no longer strafes when starting a move facing or band-box selection.
- Squads that have sergeants now display the count correctly on the reinforcement UI.
- Unconscious heroes no longer get selected when bandbox selecting multiple units.
- Targeted abilities are now usable on multi-select portraits and on squad tabs.
- Implemented a fix for starting squads not receiving hotkeys when another player loaded slowly.
- Player list bars no longer fade in and out while using voice chat.
- Fixed an issue where “Rear Armor Hit” kickers were triggering multiple times.
- Selection circles no longer disappear on a selected unit that is performing a sync kill.
- Fixed a bug where greyed-out unavailable abilities would show up when a squad was retreating.
- Fixed an issue where the portrait health of a unit could display zero when the unit was still alive.
- Clicking a squad tab on a unit in a Webway gate or Ravener tunnel will now correctly select that squad.
- Fixed a bug where squads with a sergeant would sometimes get two decorators when exiting a webway gate.
- Reinforcement UI no longer displays when a hero is selected.
- Fixed an issue where a blank square would appear when a squad was reinforcing.
- Opposing players no longer see random players’ race selection in the Player List panel.
- Fixed a bug where helptext on purchased hero accessory wargear wasn’t visible.
- Fixed an issue where a black border would sometimes appear on a garrisonable building.
- Pressing space bar in a chat no longer results in two spaces entered.

Game Options
- Fixed a bug where sound for buttons in the Game Options screen would disappear after adjusting brightness.

AI Player improvements
- Expert and Hard players now provide higher early game pressure through a variety of tier one units.
- AI players now purchase a variety of wargear for their hero, and take better care not to hurt their economy.
- AI players now purchase an appropriate amount of generators.
- AI players will engage the enemy and attack more aggressively than before.
- AI players are stronger at preserving units, and retreat at appropriate times both in melee and ranged combat.
- AI players are now much better at using unit abilities.
- AI players will upgrade existing units with a variety of upgrades more intelligently.
- AI players prioritize capture points in a more intelligent fashion.
- AI players tech to tier 2 in an appropriate timeframe and purchase later game units based on combat needs.
- AI players tech to tier 3 and purchases late game units including Carnifexs, predator tanks, fire prisms, etc, based on combat needs.
- AI players now can flank suppression weapons out of combat.
- AI players now purchase dead heroes at more appropriate costs.
- AI players no longer buy and cancel generators when enemies are around.

Campaign
- Mission briefing speech now only plays the first time a mission is opened.
- Fixed an issue where the starmap button didn’t highlight the first time a player had to travel between planets.
- The character level up screen now accounts for rewards granted by the mission.
- Fixed a fatal SCAR error on Angel Gate.
- Fixed a fatal SCAR error on the first Lictor encounter.

Co-op
- Added a countdown timer to campaign mission start.
- Fixed an issue where the other player in a coop games hotkeys were always set to 5.

Localization
- Added support for Hungarian language. »
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WH40K: Patch 1.3

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Écrit par GIGN_James | 13 Mai 2005
Posted in Dawn of War II - Les patchs

Hier est sorti le patch 1.3 (43megas) de WH40K: Dawn of war. Le changelog est assez important et je vous laisse découvrir cela dans la suite. Nous attendons tous la correction du bug empechant 2 joueurs ou plus derriére un routeur de rejoindre une partie...Mais à part une ligne indiquant la correction de divers bugs dans la préparation d'une partie multi, il n'y a rien de précis sur le bug des routeurs... A tester donc.

Lire la suite...

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